11/7/2023 0 Comments Mafia 2 voice actors![]() The biggest obstacle-as I said earlier-was probably the game engine developing this tech that not only had to work on PC but had to work on the PlayStation 3 and the Xbox 360. ![]() What were some of the most challenging obstacles the dev team encountered during development? go: the original writer, Daniel Vávra, and I both worked really hard together to Americanize or “Hollywoodize” the script that he had written. As far as the dialog and the characters and etc. ![]() Like fashion and advertising and things like that. That's something where you don't really need to be from the culture to understand. The artists flew over to New York, Chicago, San Francisco they took photographs, did a lot of research. Since the game was designed and created by 2K Czech, were there any challenges about obtaining authenticity of that era, whether it be in the script, the game’s visuals or anything else? If so, how were those overcome?Ī lot of it was my job. Mafia II draws from an era of Americana that's part and parcel of the American experience. It’s something we chose to bring over from the first one. I really wouldn't call that an improvement, but it’s something that I think Mafia I did better than any other game of its time-and of all time, actually. One thing we chose to keep from the first game was the major focus on story and atmosphere. But Mafia II had to look better in every way, and it certainly does. It still holds up to this day, which I think is a major achievement. What are some of the major improvements the devs have made to Mafia II over the first game?įirst and foremost you see the graphics. ![]() Of course, games this big don't come together overnight, so we did need a couple of years to put the rest of the game together after the engine and the dev tools were built. That was what took most of the time for the last eight years. Right from the get-go we said we want to develop it to look and run like that on all three major platforms that could support a game with graphics and features like this.Īt the time, there was no engine out there that could do that, so 2k Czech chose to develop their own game engine. You guys have all seen the way the game looks and the way it runs how smooth it is. Why did it take so long for the sequel to come to fruition? It tells the story of a young man named Vito Scaletta and his best friend, Joe Barbaro and their rise and fall in the Mafia in the 1940s and 1950s.Īlmost eight years have passed since the original Mafia title was released. It's coming out on August 24th of this year for the PS3, 360 and PC. Read on for the interview, but first: an introduction to the game from Jack Scalici. Although we scoped out the game at a preview event in San Francisco, and had the pleasure of interviewing Jack Scalici one-on-one for some unanswered questions, we sit back down with the Director of Creative Production at 2K Games and our fellow game journalists to learn more about Mafia II and the process of its development (as well as getting a few fun questions answered). Now, under the guidance of 2K Czech, Mafia I I will feature Vito Scaletta's rise in one of the prominent crime families of Empire Bay during the 1940s and progressing into the 1950s. It has been eight years since the original Mafia title, Mafia: The City of Lost Heaven, was released.
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